Fast Rocket app icon

Fast Rocket Press kit

Build it. Launch it. Land it. Laugh about it.

Play it now, free in your browser Google Play: $2.99 Press contact

Factsheet

DeveloperBinary Helix (Linh Ngo, solo developer), Colorado, USA
Release datesGoogle Play: live since September 29, 2026
Web: free and live now
iOS (App Store): coming soon, no date yet
PlatformsWeb browser (phone, tablet or desktop), Android. iOS coming soon.
Price$2.99 on Google Play: pay once, no ads, no in-app purchases
Web: the full game, free, no account
GenreSimulation: rocket building and space flight. Single player.
ControlsTouch, keyboard and mouse, or gamepad
LanguagesEnglish (voices and captions)
Content ratingEveryone (IARC rating on Google Play). Target audience: 13 and up.
Websiteslinh.com/fastrocket (mirror: binaryhelix.dev/fastrocket)
Google Play · About page · X: @fastrocket
Press and businesslinh@ai-hacker.com

Description

Short

Build rockets, reach orbit, land on other worlds. Real physics, friendly start.

Long

Fast Rocket is a rocket-building and space-flight sandbox. Snap a rocket together from parts, launch it under a real physics simulation, fly it to orbit with patched-conic orbital mechanics, plan your manoeuvres, dock in orbit and land on other worlds. Explosions are part of the fun, and every crash teaches you something.

What sets it apart is the welcome. Two voiced, captioned instructors teach complete beginners. Ada goes by the book, clipboard in hand. Rivet thinks every problem needs a bigger engine or more duct tape. They argue, they joke, and they tell you exactly what to press on your device while an arrow points at the control. Eleven lessons, every one a real flight, take you from "press Stage" to landing on the Moon, coming home and meeting another craft in orbit. More than 2,000 voiced lines mean they stay with you after the lessons too: in quick launch and free flight they explain what is happening and why, catch beginner mistakes, and do a joint post-mortem when you crash.

It is an original game, with its own solar system, its own cast and its own parts.

The instructors

Portrait of Director Ada Vance

Director Ada Vance
Mission Control. Calm, warm, by the book, with a dry wit.

Portrait of Chief Engineer Bram "Rivet" Okafor

Chief Engineer Bram "Rivet" Okafor
Runs the assembly building. Every problem needs a bigger engine or more duct tape.

Features

11voiced Flight School lessons, from a controls tour to a Moon landing and a rendezvous
2,000+voiced, captioned lines from five characters
76rocket parts, from capsules to docking ports
9bodies in the Helion system: a star, four planets and four moons

Taught by voice

Ada and Rivet point at the exact control and say "tap" on a touch screen and "press" on a keyboard. Crashes come with a "Why did I crash?" breakdown.

Physics you can trust

Rigid-body dynamics, Tsiolkovsky delta-v, aerodynamic stability, transonic drag and reentry heating with ablative heat shields.

Real orbital mechanics

Patched conics, manoeuvre nodes, transfers, captures, landings, and docking with ports, capture and undocking.

A builder that helps

Live delta-v, thrust-to-weight and burn time per stage, symmetry, undo and redo, share codes, and a Rocket Doctor that explains problems and offers one-tap fixes. Tap a part twice and it goes in the right spot.

Sandbox, Career-lite and Daily Challenge

Everything unlocked, or contracts and a tech tree, or a fresh seeded objective every day with streaks.

Something to work towards

XP and ranks from Cadet to Legend, mission-patch achievements, stars and personal bests.

Touch first, keyboard friendly

Every screen works on a phone. Full keyboard and mouse, gamepad support and rebindable keys.

Offline and private

Single player, no account, no ads, no tracking. Progress stays on the device; anonymous diagnostics are off unless the player opts in.

Accessibility

History

Why I made it

I've loved space my whole life, but I bounced off every rocket game I ever tried, and I never had a tutorial I enjoyed. So I set out to make a rocket game with a friendlier way in.

The physics was never the problem. The welcome was. With Ada and Rivet telling me exactly what to press, I laughed at a duct-tape joke, and a minute later I actually understood staging. Packaging matters. A lot. Maybe I'm an auditory learner: I needed a voice telling me what to do.

Linh · Binary Helix

How it was made

Fast Rocket is made by one person. The first version was a serious physics engine with no bedside manner: slow, buggy, and hard to play unless you were already a rocket junkie. The rocket got fixed first. Then came the voices, and with them a Flight School whose two instructors stay with you everywhere. Linh play-tested it on a cheap Android tablet with no keyboard, which is how the rough edges were found.

Videos

Trailer coming soon.

Images

Screenshots are real gameplay captures. Click any image for the full-size file, for use in coverage of Fast Rocket.

Fast Rocket screenshot 1
landscape-01-hub-golden.jpg 1920 x 1080, JPEG, 196 KB
Fast Rocket screenshot 2
landscape-02-lesson-builder.jpg 1920 x 1080, JPEG, 282 KB
Fast Rocket screenshot 3
landscape-03-flight-pad.jpg 1920 x 1080, JPEG, 408 KB
Fast Rocket screenshot 4
landscape-04-flight-ascent.jpg 1920 x 1080, JPEG, 341 KB
Fast Rocket screenshot 5
landscape-05-hub-night.jpg 1920 x 1080, JPEG, 192 KB
Fast Rocket screenshot 6
landscape-06-title.jpg 1920 x 1080, JPEG, 205 KB

Key art and icon

Fast Rocket key art: a white and orange rocket climbing over a blue planet, with the title and tagline

Key art 1024 x 500 PNG

Fast Rocket app icon

App icon 512 x 512 PNG · 192 x 192

Portrait of Director Ada Vance

Ada portrait 512 x 512 WebP

Portrait of Chief Engineer Bram "Rivet" Okafor

Rivet portrait 512 x 512 WebP

Logo and brand

The app icon is the logo. Write the name as Fast Rocket (two words, both capitalised). Tagline: Build it. Launch it. Land it. Laugh about it.

Space #070b14
Panel #0f1726
Orange #ff6a1a
Amber #ffb020
Cyan #34e0ff
Ink #e8eefc

AI disclosure

Fast Rocket was made by one developer with generative AI, and says so plainly:

Credits

Design, direction, production and testingLinh Ngo, Binary Helix
Art, voices, music and sound effectsGenerated with AssetYard
Sound effectsStable Audio 3 small-sfx. Powered by Stability AI (Stability AI Community License)
CodeWritten with AI coding assistants, directed by Linh Ngo
Voiced castDirector Ada Vance, Chief Engineer Bram "Rivet" Okafor, FDO Priya Raman, Rocketeer Pip and Launch Control (CAPCOM); synthetic voices

Contact

Press, creators and business: linh@ai-hacker.com.

The web version is the full game and needs no install or account, so you can try it in a minute.

Play it now Get it on Google Play